


I claim no rights to any of the sounds taken from the game. Guns obviously don't match Black Ops II ballistics in any way.Īll sounds were ripped right out of the game (But heavily modified to fit soldat and sound nice) War Machine (M79) only fires one bullet per reload just like the main game (I can't alter this either without making it unbalanced) Some guns don't have the weapons sounds 100% accurate to the game, but hey, whatever. Shell Ejection is a bit off on some guns The Ruger doesn't drop a magazine when reload (This is because of how soldat is made) None of the stats were changed (I suck at balancing and I like using these in multiplayer)

LAW - Weapon GFX, Interface GFX, Name, Sound US SOCCOM - Weapon GFX, Interface GFX, Name, Sound Video Black Ops 2 Zombies  «Farm» Rounds 1-30 Survival â 'PC Gameplay TestBlack OPS 2- Zombies Tranzit Grief Mode. Minimi - Weapon GFX, Interface GFX, Name, Sound M79 - Weapon GFX, Interface GFX, Name, Sound īarret - Weapon GFX, Interface GFX, Name, Sound Ruger - Weapon GFX, Interface GFX, Name, Sound MP5 - Weapon GFX, Interface GFX, Name, Sound ĪK74 - Weapon GFX, Interface GFX, Name, Sound ĪUG - Weapon GFX, Interface GFX, Name, Sound I have created a weapon gfx and sfx (with interface gfx) replacer that replaces all the primary weapons and 2 secondary (Chainsaw sound and Soccom) weapons with weapons from Call of Duty: Black Ops II.ĭual Eagles - Weapon GFX, Interface GFX, Name, Sound
